Chloe Ferguson is a game designer and artist with a strong interest in telling deep and impactful stories through the medium of games. Alongside immersive worlds and lasting tales, Chloe is fascinated at the potential games have for improving and training cognitive function. She specializes in asset creation as well as rigging 2D and 3D character models and related workflows for games in Unity, Unreal, and Maya. Chloe also enjoys concept art, environment design, worldbuilding, and storyboarding.